INFO
This is where you can find info about Remnant OverPoch.
If you need info that is not listed here please visit our Discord.
First and Third Person
You can only go into Third-Person when you don't have a weapon in hands.
BOUNTY SYSTEM
At random intervals of 1-3 hours, a bounty is placed on a randomly selected Bandit or Survivor who has been alive for at least 5 hours.
The location of the bounty will be updated every 60 seconds and will last for 30 minutes.
The player that kills the bounty gets rewarded!
If the time runs out, the bounty gets the reward!
Sometimes the bounty location does not get updated on the map, toggle the map a few times and it will update!
SEASONS
Time is persistent which means you will play through different seasons. So it can be cold and warm. Make sure you wear the right clothing for each season! If it is December, January, February or March (in-game) the server will automatically install the winter mod.
Roaming AI
Bandit, Hero, and Survivor AI spawn on the coast and roam the map, looting and exploring.
AI Missions
AI missions will dynamically spawn from time to time. They will require you to kill all AI to get rewards!
Arma 2 Weapons and Clothing
There are weapons and clothing which you may remember from Arma 2: DayZ!
Arma 2 Bikes
You spawn with a unpackable bike!
When you deploy them they will despawn in 30 minutes if they remain untouched.
Custom Locations
Across the map there are many custom locations.
Sector B
Sector B is a heavily fortified settlement on the island of Utes.
Traders
Traders have balanced prices. There is also a Hero trader and a Bandit trader.
Aircrafts
Many types of aircrafts can be bought from the aircraft trader some are ported directly from Arma 2!
ABOUT CHERNARUS2035
Chernarus2035 is Arma 2’s classic Chernarus, but expanded to 419 km²::
- New landmass stretching further east.
- Additional islands, including Utes, to the south.
- A Bunker.
And much more!
WEBMAP
Visit the webmap here: remnant-overpoch.com/webmap
Remnant OverPoch's humanity system is derived from the original humanity system in Arma 2: DayZ.
Humanity Levels
Survivor
- Requires in between 2500 and -1000 humanity.
Hero
- Requires at least 2500 humanity.
Bandit
- Requires -1000 humanity or lower.
How to earn and lose humanity
If a player kills another player:
| Killer | Victim | Humanity |
|---|---|---|
| Hero | Bandit | + 250 |
| Hero | Hero | - 500 |
| Hero | Survivor | - 250 |
| Bandit | Bandit | + 75 |
| Bandit | Hero | - 500 |
| Bandit | Survivor | - 200 |
| Survivor | Bandit | + 250 |
| Survivor | Hero | - 300 |
| Survivor | Survivor | - 400 |
If a player kills an AI:
| Victim | Humanity |
|---|---|
| Infected | +1 |
| Bandit AI | +20 |
| Survivor AI | -100 |
| Hero AI | -150 |
Armbands
Players will receive armbands depending on their humanity:
Bandit Armbands
Bandits have a bandit armband:
Hero Armbands
Heroes have a hero armband:
Survivor Armbands
Survivors have no armband:
AI Factions
Hero and Survivor AI will be friendly to each other even towards Hero and Survivor players.
When you attack a Hero or Survivor AI as a Survivor or a Hero, you will get a icon that will tell you how long you are considered hostile.
Extra Info
Players will get dogtags depending on their humanity level.
Players will have a small HUD on the right right top of their screen. The default button to hide this HUD is 'O'.
Expansion Base Building
Expansion Crafting Recipes:
| Ingredients | Result |
|---|---|
| 1 Wooden Sticks + 1 Rope | Wall Kit |
| 1 Wooden Sticks + 1 Rope | Floor Kit |
| 1 Wooden Sticks + 1 Rope | Stair Kit |
| 1 Wooden Sticks + 1 Rope | Ramp Kit |
| 1 Wooden Log + Handsaw | Lumber |
| 3 Wooden Sticks + 1 Rope | Flag Pole |
| Barbed Wire + Barbed Wire | Barbed Wire Kit |
For a guide on how to build bases:
Expansion Basebuilding Guide
to prevent your object from snapping to another wall or surface, press the X button. this will disable snapping.
Building Fortifications
Crafting Recipes at: Building Fortifications
Mobile Base
More Info can be read here: Mobile Base
Mobile Base Crafting Recipes:
| Ingredients | Result |
|---|---|
| 1 Tarp + 20 Wooden Planks | Mobile Base Kit |
| 1 Tarp + 10 Wooden Planks | Small Mobile Base Kit |
Attach 1 Blueprint, 1 Hammer, 3 Stones and 80 Nails (60 for Small Base) to the base kit.
Blueprints can be bought at the Hardware Trader
The Mobile Base itself does not need a flag, but will despawn after 28 days without interaction.
Repair Tool: Epoxy Putty
Dismantle Tool: Hatchet
Flag Poles
Flag Poles will drop in 7 days after raising.
As soon as the flag is all the way down it will have no territory protection and will take another 7 days until your base will despawn.
Underground Stashes
If you hide a backpack or a chest in the ground they will stay for 45 days!
Codelocks
Within a territory there is a maximum of 25 codelocks allowed for basebuilding structures, and 25 for items (tents for example).
Once the limit is reached, any further attached codelocks will be dropped to the ground.
To remove your attached codelocks set the code to 0000.
Raid Alarm
The raid alarm can be built and managed in-game to send Webhook messages to your own Discord channels/servers.
You need to craft the raid alarm rack (10 planks + 50 nails), place it, then attach a Field Transceiver to it with a working car battery, and use a screwdriver to lock it in place. A pristine car battery will last up to 1 week if fully charged then will require charging/replacing.
You will be notified when the raid alarm is turned off, someone modifies the webhooks, the radar loses connection due to flat battery/sabotage, or obviously if your base is attacked. You may also be notified in-game via radio message notification if you have a working radio.
Setup Tutorial
The radar dish can be bought at the Hardware Trader in the Hardware Supplies category. deploy it near the raid station and attach it with a cable reel.
The Megaphone makes the alarm sound, if you remove it no in-game alarm sound will appear.
RAIDING SCHEDULE
You can only raid bases from 20:00 until 00:00 (CET-CEST).
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RAIDING TOOLS
Due to balancing reasons walls can not get damaged, meaning you can only destroy doors, gates or windows. Satchel Charges, RPG's and LAW's are the only items that can damage doors, gates and windows.
PART DAMAGE LIST
Use the list below to see how many Satchels or RPG/LAW rounds are required to destroy each base part.
| BASE PART | SATCHELS | EXPLOSIVE ROUNDS |
|---|---|---|
| Expansion Parts | 2 | UNKOWN |
| BF Wood | 2 | UNKOWN |
| BF Wood + Metal | 3 | UNKOWN |
| Wooden Fence (Vanilla) | 2 | UNKOWN |
| Wooden + Metal Fence (Vanilla) | 3 | UNKOWN |
Mobile Base Raiding
The Mobile Base can take damage (bullets only).
If you damage a Base to the point of being ruined (it will take a long time), you can then use a normal Lockpick to "Unlock Ruined Door".
You can also use a propane torch to break the codelock.
Safe Raid Tool Expansion Propane Torch
Barbed Wire Raid Tool Expansion Bolt Cutters
Container Lock Raid Tool Expansion Propane Torch
Safe Raid Tool Expansion Propane Torch
Griefing Expansion Propane Torch
Griefing
Griefing is allowed, but it is dishonored.
For example: ruining a car that's parked in someones base just to ruin it and annoy the owner.
CANNABIS SEEDS
Roaming Bandit AI drop Cannabis Seeds when killed.
GROWING CANNABIS
Setup Tutorial
Supplies are bought from the Hardware Trader
You can sell your bricks at the Drug Dealer.
Dry Time = 30 minutes
Spoil Time = 5 hours
Cannabis Crafting Recipes:
| Ingredients | Result |
|---|---|
| 2x Cannabis Bud + Empty Bag | Cannabis Bag |
| 16x Cannabis Bag + Duct Tape | Cannabis Brick |
| Rolling Papers + Cannabis Bud | Joint |
| Rolling Papers + Tobacco Leaf | Cigarette |
| Joint + Empty Cig Pack | Pack of Joints |
| Cigarette + Empty Cig Pack | Pack of Cigarettes |
| 10x Planks + 20x Nails | Cannabis Workbench Kit |
| Wooden Log + Rope | Dry Post Kit |
| S1 Bud + Disinfectant Alcohol (100% Quantity) | CBD Crude Oil |
STRAIN LIST
Sell price for bricks
| STRAIN | SELL PRICE |
|---|---|
| Skunk | €5000 |
| Purple Kush | €10000 |
| Blue God | €15000 |
| Stardawg | €20000 |
| Future | €25000 |
| S1 | €30000 |
| Nomad | €35000 |
| Blackfrost | €40000 |
Towing
Towing Requirements
- A car can tow another car.
- The car should not be locked.
- The car should not be already be towed or towing another car.
A Helicopter can tow any types of vehicles
- The vehicle should not be locked.
- The vehicle should not be already be towed or towing another vehicle.
- The vehicle you are trying to tow should have nobody onboard.
How does it work?
While in the driver seat of your vehicle, look at the vehicle you want to tow.
If all the conditions listed above are correct, you will get the option to "Tow" the vehicle with [F] (you will see the prompt on the bottom left corner of your screen).
To Untow the vehicle, the action will also be with [F] and you will maybe need to use scrollwheel to see the action.
Lockpicking Vehicles
can pick the locks of vehicles with a lockpick. There is a 5% chance it will succeed and will take some time. You can change a lock of an unlocked vehicle with a lockpick. After that you can pair a new key.
Repairing Helicopters
Parts can be repaired with a Pipe Wrench.
Vehicle Keys
Combine the unpaired key to the master key.
The master key can be combined twice with an unpaired key, renewable with a electronical repair kit.
Not all controls are mentioned, go to the control options in-game to edit these/find the right button for it.
Player Menu
Press B for more server info/player menu.
Switch Chat
Switch chat channel with: ,
Press ENTER to send text.
AUTO RUN
Press Shift + Z
EAR PLUGS
Toggle Earplugs - P
Adjust earplug volume. - Page Up / Page Down
OPEN MAP
Press M to open the map if you have one in your inventory.
FIX BUGGED HANDS
Fix bugged hands
Press RightAlt+J to fix your bugged hands.
PARACHUTE
Jump to activate once falling far enough
WASD to move
Sprint to Turbo
H Cut chute early
PARAMOTOR
WASD to move
Sprint to go Up
Jump to go Up
S to go Down
H - Turn On/Off
WARNING Running your para-motor with a badly damaged spark plug will damage your para-motor
Day and Night Cycle
Each day lasts 4 real life hours, with approximately 30 minutes of night, nights are longer when it's winter and shorter when it's summer.
Lockpicking
You can pick the locks of vehicles with a lockpick. There is a 5% chance it will succeed and will take some time.
Safe Zone Parking
If a vehicle has been locked in a trader zone for more than 1 hour, it will be automatically unlocked. Allowing players to steal it. (Only trader stealing exception)
Chat Commands
!time - Current in-game time.
!uptime - Server up-time.
!ping - See current ping.
!restart - Time until restart.
!stats - View your KDR.
!players - See current online players.
!help - To see all/misc. commands.
Restart Schedule
The server restarts every 4 hours!
The server will do a full reboot at 12:00 (CET-CEST) every day, and will be offline for ~5 minutes.
Raid Schedule
You can only raid bases from 20:00 until 00:00 (CET-CEST).