CORE INFO+

First and Third Person

You can only go into Third-Person when you don't have a weapon in hands.

BOUNTY SYSTEM

At random intervals of 1-3 hours, a bounty is placed on a randomly selected Bandit or Survivor who has been alive for at least 5 hours.
The location of the bounty will be updated every 60 seconds and will last for 30 minutes.
The player that kills the bounty gets rewarded!
If the time runs out, the bounty gets the reward!
Sometimes the bounty location does not get updated on the map, toggle the map a few times and it will update!

SEASONS

Time is persistent which means you will play through different seasons. So it can be cold and warm. Make sure you wear the right clothing for each season! If it is December, January, February or March (in-game) the server will automatically install the winter mod.

Roaming AI

Bandit, Hero, and Survivor AI spawn on the coast and roam the map, looting and exploring.

AI Missions

AI missions will dynamically spawn from time to time. They will require you to kill all AI to get rewards!

Arma 2 Weapons and Clothing

There are weapons and clothing which you may remember from Arma 2: DayZ!

Arma 2 Bikes

You spawn with a unpackable bike!
When you deploy them they will despawn in 30 minutes if they remain untouched.

Custom Locations

Across the map there are many custom locations.

Sector B

Sector B is a heavily fortified settlement on the island of Utes.

Traders

Traders have balanced prices. There is also a Hero trader and a Bandit trader.

Aircrafts

Many types of aircrafts can be bought from the aircraft trader some are ported directly from Arma 2!

CHERNARUS2035+

ABOUT CHERNARUS2035

Chernarus2035 is Arma 2’s classic Chernarus, but expanded to 419 km²::
- New landmass stretching further east.
- Additional islands, including Utes, to the south.
- A Bunker.
And much more!

Chernarus2035 map

WEBMAP

Visit the webmap here: remnant-overpoch.com/webmap

HUMANITY SYSTEM+
Remnant OverPoch humanity system menu

Remnant OverPoch's humanity system is derived from the original humanity system in Arma 2: DayZ.

Humanity Levels

Survivor
- Requires in between 2500 and -1000 humanity.
Hero
- Requires at least 2500 humanity.
Bandit
- Requires -1000 humanity or lower.

How to earn and lose humanity

If a player kills another player:

Killer Victim Humanity
Hero Bandit + 250
Hero Hero - 500
Hero Survivor - 250
Bandit Bandit + 75
Bandit Hero - 500
Bandit Survivor - 200
Survivor Bandit + 250
Survivor Hero - 300
Survivor Survivor - 400

If a player kills an AI:

Victim Humanity
Infected +1
Bandit AI +20
Survivor AI -100
Hero AI -150

Armbands

Players will receive armbands depending on their humanity:

Bandit Armbands
Bandits have a bandit armband: Bandit armband

Hero Armbands
Heroes have a hero armband: Hero armband

Survivor Armbands
Survivors have no armband: Survivor armband

AI Factions

Hero and Survivor AI will be friendly to each other even towards Hero and Survivor players.
When you attack a Hero or Survivor AI as a Survivor or a Hero, you will get a icon that will tell you how long you are considered hostile. Humanity system aggression timer

Extra Info

Players will get dogtags depending on their humanity level.
Players will have a small HUD on the right right top of their screen. The default button to hide this HUD is 'O'.

BASE BUILDING+

Expansion Base Building

Expansion Crafting Recipes:

Ingredients Result
1 Wooden Sticks + 1 Rope Wall Kit
1 Wooden Sticks + 1 Rope Floor Kit
1 Wooden Sticks + 1 Rope Stair Kit
1 Wooden Sticks + 1 Rope Ramp Kit
1 Wooden Log + Handsaw Lumber
3 Wooden Sticks + 1 Rope Flag Pole
Barbed Wire + Barbed Wire Barbed Wire Kit

For a guide on how to build bases: Expansion Basebuilding Guide
to prevent your object from snapping to another wall or surface, press the X button. this will disable snapping.

Building Fortifications

Crafting Recipes at: Building Fortifications

Mobile Base

More Info can be read here: Mobile Base

Mobile Base Crafting Recipes:

Ingredients Result
1 Tarp + 20 Wooden Planks Mobile Base Kit
1 Tarp + 10 Wooden Planks Small Mobile Base Kit

Attach 1 Blueprint, 1 Hammer, 3 Stones and 80 Nails (60 for Small Base) to the base kit.
Blueprints can be bought at the Hardware Trader

The Mobile Base itself does not need a flag, but will despawn after 28 days without interaction.

Repair Tool: Epoxy Putty
Dismantle Tool: Hatchet

Flag Poles

Flag Poles will drop in 7 days after raising.
As soon as the flag is all the way down it will have no territory protection and will take another 7 days until your base will despawn.

Underground Stashes

If you hide a backpack or a chest in the ground they will stay for 45 days!

Codelocks

Within a territory there is a maximum of 25 codelocks allowed for basebuilding structures, and 25 for items (tents for example).
Once the limit is reached, any further attached codelocks will be dropped to the ground.

To remove your attached codelocks set the code to 0000.

Raid Alarm

The raid alarm can be built and managed in-game to send Webhook messages to your own Discord channels/servers.

You need to craft the raid alarm rack (10 planks + 50 nails), place it, then attach a Field Transceiver to it with a working car battery, and use a screwdriver to lock it in place. A pristine car battery will last up to 1 week if fully charged then will require charging/replacing.

You will be notified when the raid alarm is turned off, someone modifies the webhooks, the radar loses connection due to flat battery/sabotage, or obviously if your base is attacked. You may also be notified in-game via radio message notification if you have a working radio.

Setup Tutorial
The radar dish can be bought at the Hardware Trader in the Hardware Supplies category. deploy it near the raid station and attach it with a cable reel.

The Megaphone makes the alarm sound, if you remove it no in-game alarm sound will appear.

Raid alarm indicator
BASE RAIDING+

RAIDING SCHEDULE

You can only raid bases from 20:00 until 00:00 (CET-CEST).
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RAIDING TOOLS

Due to balancing reasons walls can not get damaged, meaning you can only destroy doors, gates or windows. Satchel Charges, RPG's and LAW's are the only items that can damage doors, gates and windows.

PART DAMAGE LIST

Use the list below to see how many Satchels or RPG/LAW rounds are required to destroy each base part.

BASE PART SATCHELS EXPLOSIVE ROUNDS
Expansion Parts 2 UNKOWN
BF Wood 2 UNKOWN
BF Wood + Metal 3 UNKOWN
Wooden Fence (Vanilla) 2 UNKOWN
Wooden + Metal Fence (Vanilla) 3 UNKOWN

Mobile Base Raiding

The Mobile Base can take damage (bullets only).
If you damage a Base to the point of being ruined (it will take a long time), you can then use a normal Lockpick to "Unlock Ruined Door".
You can also use a propane torch to break the codelock.

Safe Raid Tool Expansion Propane Torch

Barbed Wire Raid Tool Expansion Bolt Cutters

Container Lock Raid Tool Expansion Propane Torch

Safe Raid Tool Expansion Propane Torch

Griefing Expansion Propane Torch

Griefing

Griefing is allowed, but it is dishonored.
For example: ruining a car that's parked in someones base just to ruin it and annoy the owner.

GROWING CANNABIS+

CANNABIS SEEDS

Roaming Bandit AI drop Cannabis Seeds when killed.

GROWING CANNABIS

Setup Tutorial

Supplies are bought from the Hardware Trader
You can sell your bricks at the Drug Dealer.
Dry Time = 30 minutes
Spoil Time = 5 hours

Cannabis Crafting Recipes:

Ingredients Result
2x Cannabis Bud + Empty Bag Cannabis Bag
16x Cannabis Bag + Duct Tape Cannabis Brick
Rolling Papers + Cannabis Bud Joint
Rolling Papers + Tobacco Leaf Cigarette
Joint + Empty Cig Pack Pack of Joints
Cigarette + Empty Cig Pack Pack of Cigarettes
10x Planks + 20x Nails Cannabis Workbench Kit
Wooden Log + Rope Dry Post Kit
S1 Bud + Disinfectant Alcohol (100% Quantity) CBD Crude Oil

STRAIN LIST

Sell price for bricks

STRAIN SELL PRICE
Skunk €5000
Purple Kush €10000
Blue God €15000
Stardawg €20000
Future €25000
S1 €30000
Nomad €35000
Blackfrost €40000
VEHICLE INFO+

Towing

Towing Requirements
- A car can tow another car.
- The car should not be locked.
- The car should not be already be towed or towing another car.

A Helicopter can tow any types of vehicles
- The vehicle should not be locked.
- The vehicle should not be already be towed or towing another vehicle.
- The vehicle you are trying to tow should have nobody onboard.

How does it work?
While in the driver seat of your vehicle, look at the vehicle you want to tow.
If all the conditions listed above are correct, you will get the option to "Tow" the vehicle with [F] (you will see the prompt on the bottom left corner of your screen).
To Untow the vehicle, the action will also be with [F] and you will maybe need to use scrollwheel to see the action.

Lockpicking Vehicles

can pick the locks of vehicles with a lockpick. There is a 5% chance it will succeed and will take some time. You can change a lock of an unlocked vehicle with a lockpick. After that you can pair a new key.

Repairing Helicopters

Parts can be repaired with a Pipe Wrench.

Vehicle Keys

Combine the unpaired key to the master key.
The master key can be combined twice with an unpaired key, renewable with a electronical repair kit.

CONTROLS+

Not all controls are mentioned, go to the control options in-game to edit these/find the right button for it.

Player Menu

Press B for more server info/player menu.

Switch Chat

Switch chat channel with: ,
Press ENTER to send text.

AUTO RUN

Press Shift + Z

EAR PLUGS

Toggle Earplugs - P
Adjust earplug volume. - Page Up / Page Down

OPEN MAP

Press M to open the map if you have one in your inventory.

FIX BUGGED HANDS

Fix bugged hands
Press RightAlt+J to fix your bugged hands.

PARACHUTE

Jump to activate once falling far enough
WASD to move
Sprint to Turbo
H Cut chute early

PARAMOTOR

WASD to move
Sprint to go Up
Jump to go Up
S to go Down
H - Turn On/Off
WARNING Running your para-motor with a badly damaged spark plug will damage your para-motor

MISC INFO+

Day and Night Cycle

Each day lasts 4 real life hours, with approximately 30 minutes of night, nights are longer when it's winter and shorter when it's summer.

Lockpicking

You can pick the locks of vehicles with a lockpick. There is a 5% chance it will succeed and will take some time.

Safe Zone Parking

If a vehicle has been locked in a trader zone for more than 1 hour, it will be automatically unlocked. Allowing players to steal it. (Only trader stealing exception)

Chat Commands

!time - Current in-game time.
!uptime - Server up-time.
!ping - See current ping.
!restart - Time until restart.
!stats - View your KDR.
!players - See current online players.
!help - To see all/misc. commands.

Restart Schedule

The server restarts every 4 hours!
The server will do a full reboot at 12:00 (CET-CEST) every day, and will be offline for ~5 minutes.

Raid Schedule

You can only raid bases from 20:00 until 00:00 (CET-CEST).